Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration. Epic Games, in collaboration ...
似乎是初次来到 indienova?好吧,其实不是,我不太清楚怎么看自己的注册时间,但我确定我很早以前就逛 indienova。应该是 18 年,那个时候,我还在用 Gamemaker Studio 2,还在上初三,看的都是 indienova 的教程。转眼高中三年,大学四年,虽然不能说这几年全都在做 ...
在Unity的世界中,渲染管线是创造视觉奇迹的基石。Universal Render Pipeline(URP)和High Definition Render Pipeline(HDRP)作为Unity的两大渲染利器,它们各自承载着不同的使命,却又共同推动着图形渲染的边界。 本文将带你深入了解URP和HDRP的画面品质上限,以及它们之间 ...
Abstract: Ray tracing is the most powerful tool in photorealistic image production. Since Kajiya [1] provided a Monte Carlo solution on his proposed render equation in 1986, almost all the following ...
A simple implementation of a Per-object motion blur effect for Unity's Universal Render Pipeline. Developed as a weekend project, it uses the new Full Screen Pass Renderer Feature and Fullscreen ...
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