Draconic evolution bugs with my shaders turned on, so I set useShaders to false in config, but then realised that items are holding strangely ...
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_228850_a_(TileEntityRendererDispatcher.java:97) ~[?:?] {re:mixin,pl:accesstransformer:B ...
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