A Rust port of the first video game I played, QBasic Gorillas. It reproduces the original's software rendering, projectile physics, QBASIC PLAY-string audio synthesis, and screen-by-screen game flow.
A physics-based Python simulation exploring collision behavior in an AstroBlaster system, focusing on momentum transfer, impact modeling, and numerical computation techniques. #PythonPhysics ...
Fabric still has the lightest iteration loop for client-only HUD and world rendering tools. Fabric's rendering callbacks are a good fit for practice overlays and trajectory visualization. Current ...