Abstract: In this article, online noncooperative games without full decision information are studied, where the goal of players is to seek the Nash equilibria in a distributed manner. Different from ...
Abstract: TheWave Function Collapse (WFC) procedural content generation (PCG) algorithm can be used to automatically generate synthetic worlds using a small sample, such as a tileset. Recently, the ...
2D irregular cutting and packing (C&P), or nesting, problems are a class of combinatorial optimization problems that involve placing irregular shaped items into containers in an efficient way. These ...