norm_eye = (view * vec4 (vertex_normal, 0.0)).xyz;; pos_eye = (view * vec4 (vertex_position, 1.0)).xyz; ...
- This is the program created by the programmer. - It could be a **game, simulation, or graphics software**. - It uses **OpenGL functions** to draw things on the screen. ### 2. OpenGL API - This is ...
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