Playable demo in 333 lines of code (or less, depending on formatting). TinyDoom is a compact, from-scratch recreation of the classic 2.5D raycasting technique pioneered by John Carmack for the ...
#include "cc/paint/skottie_frame_data.h" #include "cc/paint/skottie_wrapper.h" #include "third_party/skia/include/core/SkAnnotation.h" #include "third_party/skia ...
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