norm_eye = (view * vec4 (vertex_normal, 0.0)).xyz;; pos_eye = (view * vec4 (vertex_position, 1.0)).xyz; ...
A GLSL voxel-world shader with raymarch/voxel-DDA, procedural terrain, trees, caves, clouds, atmosphere, and emissive blocks. Supports 4 quality levels (cheap–high), material variations, noise-based ...
Before putting the service into use, the first step is to add files to your OneDrive. The simplest way to do this from your PC is to download OneDrive and drag the files into the OneDrive folder. When ...