out_verts [gti.x * MAX_VERTS_PER_VOXEL + 0].position = mul (pc.view_proj, stride + float4 (-0.5, 0.5, 0, 1)); out_verts [gti.x * MAX_VERTS_PER_VOXEL + 1].position ...
// Copyright Epic Games, Inc. All Rights Reserved. RayTracingDebugDefinitions.ush: used in ray tracing debug shaders and C++ code to define common constants ...