Aliasing is thankfully becoming a less frequent problem due to improved instrument designs. Users should still be aware of it ...
If we want to take samples of some analog waveform, as in doing analog to digital conversions at some particular conversion rate, there is an absolute lower limit to the rate of doing conversions ...
Suppose you take a few measurements of a time-varying signal. Let’s say for concreteness that you have a microcontroller that reads some voltage 100 times per second. Collecting a bunch of data points ...
With the growing use of multiple video formats, a fundamental understanding of sampling rate conversion will provide insight into the quality and operation of format converters. However, before ...
A research team has developed a novel multidimensional sampling theory to overcome the limitations of flat optics. The study not only identifies the constraints of conventional sampling theories in ...
One of the fundamental processes involving digital signals is sampling. When sampling video and audio, the question inevitably comes up as to what is optimum sampling. Just how much resolution do we ...
NVIDIA's transparency anti-aliasing uses sub-pixel samples to anti-alias alpha-textures. NVIDIA support it in G70 using both multi-sampling (depth samples) and super-sampling (texture samples) using ...