Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
微软发布了DirectX 12 Agility SDK 1.619正式版、1.719预览版,包含新版Shader Model 6.9(SM 6.9),以及DXR 1.2光追的两项重要更新。 Agility SDK是微软用来推送新版DX12功能的一种方式,不需要等待Windows Update,游戏可以直接打包新版运行时,只需要兼容的GPU显卡硬件和驱动支持即可 ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
在 PC 硬件和游戏圈,DirectX 12(DX12)这个经典图形API绝对是个绕不开的话题。从 2015 年打着“贴近硬件”的旗号初出茅庐,到如今稳坐主流游戏图形API的宝座,这个经典的图形 API 已经陪我们走过了波澜壮阔的十年。 最近,在DirectX 12发布十周年之际,微软 ...
Why it matters: On Thursday, Microsoft's Agility SDK development team announced the preview release of Agility SDK version 1.7.10.0. The new version brings developers two new features, GPU upload ...
你经常会听到诸如DirectX 12、Vulkan和OpenGL的名词,这其实是三种主流的图形API(应用程序编程接口),它们为开发者提供了与显卡硬件交互的工具,用于渲染2D和3D图像——游戏以及3D渲染工具实际上都离不开这些API。再浅显一点,你可以将这三种API理解为人(开发 ...
The new Opacity Micromaps (OMM) feature has been designed to improve the efficiency of rendering objects such as foliage, fences, transparent features, and other complex alpha-tested geometry (objects ...
Microsoft has today announced the release of DirectX 12 H264 and HEVC video encoding which is now included as part of the Windows 11 operating system and can also be found in the DirectX 12 Agility ...
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